Safe
No PvP. Firearms are blocked unless you add weapon settings. Traders, spawn towns, event hubs.
Ninjins Upgraded
Draw the map. Own the rules.
Safe, PvP, Raid, PvE, and Visual zones for DayZ. Static shapes, or circles that spawn on entities and follow them.
Read the wiki01 / Zones
Draw circles or polygons in the in-game Zone Editor. Each zone has a type, priority, optional height slab, and a weekly schedule with several windows per day.
Safe
No PvP. Firearms are blocked unless you add weapon settings. Traders, spawn towns, event hubs.
PvP
Players can fight each other. Pairing is player vs player inside the zone.
Raid
Same combat pairing as PvP, with its own HUD, exit timer, and webhooks.
PvE
Players do not fight each other. Infected, animals, and the world still can, unless Core blocks that.
Visual
Map and HUD without flipping PvP or PvE state. No-build outlines, event rings, labels.
02 / Event zones
You do not have to paint every footprint. Mark a zone as an event, list host classnames, and each matching entity gets its own live circle with the same type and rules as a normal zone.
01
Infected, animals, items, buildings, wrecks, Expansion airdrops, or a listed player by Steam64 or character name. Exact classname, or a parent class so one rule covers a whole family. Any other mod that spawns a named entity can host a zone the same way.
02
One template, many live zones. Center is the entity, not a fixed map pin. Same Safe / PvP / Raid / PvE / Visual rules, weapons, actions, vehicles, and webhooks.
03
The circle can recenter as the host moves. When the host is gone, keep the zone until nobody is left inside, with an optional delay.
Built for events and a small set of hosts. A static circle or polygon is still the right tool for a town or airfield.
03 / Per zone
Overlap uses priority. Global PvP / Global PvE can flip the whole map on a weekly clock. Zones still win over global.
04 / Damage
Core owns the combat master switch. Turn it off and zones still draw, teleport, and block actions, but hits go vanilla.
05 / Modules
Core is the admin menu, Steam64 permissions, action presets, AFK kick, and logging. Everything else is an extra module you can leave off.
06 / Needs
CF is required. Everything else is optional.
Mostly every mod can create a zone, because it uses entity / static event zone creation.
Optional. Upgraded has bridges so they work with the old PvP-PvE modules like:
07 / In game
Click a shot to open it. Use Open original for the file in a new tab (best for reading small UI text). Zoom, Prev / Next, or the arrow keys also work.